The game intentionally delays the start of your attacks by 1 frame in order to properly add leniency to multi-button moves (such as 2H+P+K aka the Side Step command). But this is not always true. This delay gets "bypassed" in 2 common scenarios:
- the actual attack blocking function (H) activates 1 frame earlier than the blocking animation does, which is why inputting a frame perfect Hold at an incoming attack will Block it instead of Holding it;
- wake up actions executed while lying on the...
Standing VS Grounded input delay
- the actual attack blocking function (H) activates 1 frame earlier than the blocking animation does, which is why inputting a frame perfect Hold at an incoming attack will Block it instead of Holding it;
- wake up actions executed while lying on the...
Standing VS Grounded input delay