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Grabs and ground game

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I think that all grabs (throws, holds, offensive holds, and attacks that play grab animation) that cause opponent to play any animation that doesn't leave him standing, leave him zero ground invincibility frames and limit his techroll option to either "away from opponent" (which allows for unholdables) or nothing at all - all this given that you don't interrupt this animation with another one by doing a juggle.

This includes airborne throws (e.g. :rachel: :426::T: :pause...

Grabs and ground game

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