KBD'ing with 22/88 sidestep active
I normally have my sidestep set to the 2/8 h+p+k input but i find the simple 22/88 more intuitive, so i've tried playing with the 22/88 sidestep recently and i find that when i kdb with this method of...
View ArticleDetails of the Airborne status
GENERAL STATUSES OVERVIEW: Before we begin, we're going to list several move properties. These are all the statuses shown by the in-game move details window along with their internal IDs. 0 Standing 1...
View ArticleDetails of the Weight Classes and the Launcher Heights
Different characters have different Weight Classes. Because of this, a juggle combo might work on a lighter character, but not on a heavier one. Here's a list of each Launcher Height from the heaviest...
View Articlethe "Free Step Cancel" bug info gathering
DOA5 has an obscure game-breaking glitch which lets you completely negate the recovery of many moves. I have gathered all the footage scattered around the internet I could find here. According to @Mr....
View ArticleGrabs and ground game
I think that all grabs (throws, holds, offensive holds, and attacks that play grab animation) that cause opponent to play any animation that doesn't leave him standing, leave him zero ground...
View ArticleBlackburry's DOA5LR Tier List
SS: S: , , , , , A: , , , , , , , B: ,, ,, , ,,,, C: , , , , D: , , , , E: I briefly discuss why I think each character is where they are on my twitch: twitch.tv/blackburrychaos Sorry if I didn't......
View ArticleNeed Help Dealing with Pressure
I'm a new player to DOA (and this board), and I'm having a good time. I play many other fighting games, and while I'm not a great player, I understand the mechanics of them and at least understand why...
View ArticleFree Step Dash Cancel Bug
UPDATE: this is not limited to /, and works with almost every move that has "Followup interval" I've finally managed to consistently reproduce the free step dash cancel bug, that I've seen long time...
View ArticleOpinion: Who Will Win EVO?
Like any other sport, you predict winners of tournaments for entertainment purposes, and I know there are some that probably view these as popularity contests or something else, but with competitive...
View ArticleComplete Character Guides & Frame Data
Hi Everyone! I have been working with the community and my little fighting game media outlet, Arcade Sensei, to create a knowledge bank for everyone who enjoys DOA5LR. We have compiled a full character...
View ArticleThe return of Rapid Step
It appears that the so called Rapid Step, an old DOA5 technique with a very short life span, has actually been virtually possible for this whole time. Thanks to the recent PC release, it has been...
View ArticleStanding VS Grounded input delay
The game intentionally delays the start of your attacks by 1 frame in order to properly add leniency to multi-button moves (such as 2H+P+K aka the Side Step command). But this is not always true. This...
View ArticleDOA5 SURVIVAL and TEAM FIGHT BUG!
Yo men. ANyone knows how to fix latest DOA5 versions bug - new characters coming to arena in SURVIVAL and TEAM FIGHT - don't tell anything! But they do earlier!
View Articleany low that doesn't involve 2?
EDIT: problem solved thanks for the replies, I had enough examples to fiddle with Is there any attack in the entire game that puts the user into crouching status on the 1st frame and that doesn't...
View ArticleTiming of combo throws
Here are some tips to help you improve the timing of your combo throws/holds. They apply to both the escapable and inescapable ones. This is how the first 6 frames of a "combo throw/hold followup...
View ArticleWhat's the science behind beating wake up kicks?
Can anyone accurately explain how do wake up kicks work in DOA5? They're weaker compared to previous DOA's. I'm not referring to the act of simply dodging the attack by jumping it/spacing away/guarding...
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