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Channel: Dead or Alive 5 Last Round System Discussion
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KBD'ing with 22/88 sidestep active

I normally have my sidestep set to the 2/8 h+p+k input but i find the simple 22/88 more intuitive, so i've tried playing with the 22/88 sidestep recently and i find that when i kdb with this method of...

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Details of the Airborne status

GENERAL STATUSES OVERVIEW: Before we begin, we're going to list several move properties. These are all the statuses shown by the in-game move details window along with their internal IDs. 0 Standing 1...

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Details of the Weight Classes and the Launcher Heights

Different characters have different Weight Classes. Because of this, a juggle combo might work on a lighter character, but not on a heavier one. Here's a list of each Launcher Height from the heaviest...

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the "Free Step Cancel" bug info gathering

DOA5 has an obscure game-breaking glitch which lets you completely negate the recovery of many moves. I have gathered all the footage scattered around the internet I could find here. According to @Mr....

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Grabs and ground game

I think that all grabs (throws, holds, offensive holds, and attacks that play grab animation) that cause opponent to play any animation that doesn't leave him standing, leave him zero ground...

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Blackburry's DOA5LR Tier List

SS: S: , , , , , A: , , , , , , , B: ,, ,, , ,,,, C: , , , , D: , , , , E: I briefly discuss why I think each character is where they are on my twitch: twitch.tv/blackburrychaos Sorry if I didn't......

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Need Help Dealing with Pressure

I'm a new player to DOA (and this board), and I'm having a good time. I play many other fighting games, and while I'm not a great player, I understand the mechanics of them and at least understand why...

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Free Step Dash Cancel Bug

UPDATE: this is not limited to /, and works with almost every move that has "Followup interval" I've finally managed to consistently reproduce the free step dash cancel bug, that I've seen long time...

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Opinion: Who Will Win EVO?

Like any other sport, you predict winners of tournaments for entertainment purposes, and I know there are some that probably view these as popularity contests or something else, but with competitive...

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Unblockables list

Can someone give full list of unblockable attacks?

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Complete Character Guides & Frame Data

Hi Everyone! I have been working with the community and my little fighting game media outlet, Arcade Sensei, to create a knowledge bank for everyone who enjoys DOA5LR. We have compiled a full character...

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The return of Rapid Step

It appears that the so called Rapid Step, an old DOA5 technique with a very short life span, has actually been virtually possible for this whole time. Thanks to the recent PC release, it has been...

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Standing VS Grounded input delay

The game intentionally delays the start of your attacks by 1 frame in order to properly add leniency to multi-button moves (such as 2H+P+K aka the Side Step command). But this is not always true. This...

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DOA5 SURVIVAL and TEAM FIGHT BUG!

Yo men. ANyone knows how to fix latest DOA5 versions bug - new characters coming to arena in SURVIVAL and TEAM FIGHT - don't tell anything! But they do earlier!

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any low that doesn't involve 2?

EDIT: problem solved thanks for the replies, I had enough examples to fiddle with Is there any attack in the entire game that puts the user into crouching status on the 1st frame and that doesn't...

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Timing of combo throws

Here are some tips to help you improve the timing of your combo throws/holds. They apply to both the escapable and inescapable ones. This is how the first 6 frames of a "combo throw/hold followup...

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What's the science behind beating wake up kicks?

Can anyone accurately explain how do wake up kicks work in DOA5? They're weaker compared to previous DOA's. I'm not referring to the act of simply dodging the attack by jumping it/spacing away/guarding...

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