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Free Step Dash Cancel Bug

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UPDATE: this is not limited to :8:/:2::H+K:, and works with almost every move that has "Followup interval"

I've finally managed to consistently reproduce the free step dash cancel bug, that I've seen long time ago (DOA5LR steam version 1.10C).

It seems that if you buffer dash ( :4::4: or :6::6: ), then input :2: on the idle frame (or actually 1 frame before that, so that the game displays it on the...

Free Step Dash Cancel Bug

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