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Information on neutral throws

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My tests have revealed the following facts:

- neutral throws can't be interrupted on frame 1
- neutral throws can be interrupted from frame 2 to 18 (if we want to add the input delay mechanic into the equation, it becomes: 1 frame before the throw connects, up to the 16th)
- neutral throws can be broken using 2 different buttons: H+P (also known as T) and the H+P+K one
- according to the Move Details, successfully breaking a neutral throw leaves the escaper at some specific advantage. The...

Information on neutral throws

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