The Throw Punish Megathread
This thread is dedicated to creating a global punishment list to be used universally with any character in the game. Character-specific punishment will be looked into, though that would take time. I...
View ArticleI can't seem to join lobbies anymore :\
Hello all, So I decided to play the game after a very long time. Last month I saw a lobby and tried to enter. It was loading for over 10 mins and nothing happened. In the end I restarted the PS3...
View ArticleInformation on neutral throws
My tests have revealed the following facts: - neutral throws can't be interrupted on frame 1 - neutral throws can be interrupted from frame 2 to 18 (if we want to add the input delay mechanic into the...
View ArticleHelp!
Hey guys, I'm new on here. But anyways , I went to check some of my replays for nostalgia and training purposes, and noticed all of them are. I didn't delete them or anything. Has this happened to...
View ArticleThrow Punishment and the Throw Punish Project Initiative
Throughout the years, I've noticed a major issue with both new and experienced players ignoring or forgetting to punish unsafe moves. This is major deterrent to players wanting to improve themselves,...
View ArticleFrame counter tool
This is a simple GUI tool for DOA5LR PC that displays the current animation frame for both players at any time, and it also allows you to play the game frame-by-frame. Potential uses: - pinpointing...
View ArticleThrow Ranges (+EXTRA)
Throw punishment is not exercised as much by players in Dead or Alive as of late. However, this data can be a great deal of help to those of you who rely on it, or want to defend against it or get...
View ArticleFrame data of cliffhanger windows
(TL;DR version at the bottom) Cliffhangers have two interactable animations. The first animation is the one where the "defender is rolling towards the cliff". Only the defender side can interact. If...
View ArticleWhat is the best button layout for DS4,and what is the best for joystick?
So,I have use this button layout for my DS4 a long time,and recently I am thinking this may be not a best button layout for me, As I noticed I some times drop some combo that involved the button P+K....
View ArticleTiming of combo throws
Here are some tips to help you improve the timing of your combo throws/holds. They apply to both the escapable and inescapable ones. This is how the first 6 frames of a "combo throw/hold followup...
View ArticleThe IA Doesn't SE MAX
I can SE 214p 3p of hitomi , Rig 6kk4p p+k ( CB ) Not guaranted , Genfu 3pp 33p not guaranted .. This is game has a big problem.
View Articlestring frame
Hi, sorry if the question is stupid, Suppose pp is a string, and the execution of the first one is 10(2)11 and of the second one 15(2)16 then the whole strings sequence is 10(2)15(2)16, that is the...
View ArticleDead or Alive 5 ULTIMATE Weight Classes
Thanks to the release of Dead or Alive 5 Ultimate, there's been (minor) updates to the Dead or Alive 5 weight classes. In short, the only change from DOA5 to DOA5U was ALPHA-152 being made the lightest...
View ArticleWhich are the Guaranteed Combos?
Which are the requirements of a combo to be guaranteed? In the training mod I set: COM Reaction - Guard - Guard All COM Options - Recovery - On COM Options - Stagger Escape - Fastest But I'm not sure...
View ArticleHalf Walls vs. Full Walls vs. Invisible Walls
There's probably already a thread about this some where but I couldn't find it (probably because I made absolutely no attempt to look for it ). Anyway my specific question is in terms of regular wall...
View ArticleHelp,What is the true meaning of UNHOLDBALE setups?
I know when an opponent gets up,in the first frame he cannot hold . But I cannot understand the meaning of unholdable set ups. Because when someone gets up and is in disadvantage,usually he would just...
View ArticleBenefits and Strategy Behind "Jailing" Strings?
I've heard of strings that "jail" (or force the opponent to block said string and cannot interrupt it) in Tekken games in the past, but I never really delved deeper into the mechanic. Seeing that such...
View ArticleWhen to slow escape?
This is a really stupid question, but I can never realize when it's time to slow escape. I'll get stunned, and by the time I realize it's time to churn butter, it's too late. In all Virtua Fighter...
View ArticleSo, what's the consensus on DOA5¿
It's already been more than three years since DOA5 and I'd like to know what's the general consensus from a competitive/gameplay point of view. I haven't been as active in the forums since @Tulkas left...
View ArticleCouple of newbie questions.
Hey, I'm new to this game and forums. I have played a bit of DOA in the past but never too seriously. Decided to try and actually learn this game and I have a couple of questions. 1. Why is nobody...
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