Here are some tips to help you improve the timing of your combo throws/holds. They apply to both the escapable and inescapable ones.
This is how the first 6 frames of a "combo throw/hold followup window" look like when viewed frame by frame:
![[IMG]]()
![[IMG]]()
To connect or break a combo hold/throw as soon as possible, you have to input the last command 2 frames before the blue or green text shows up. Keep in mind that 2 frames...
Timing of combo throws
This is how the first 6 frames of a "combo throw/hold followup window" look like when viewed frame by frame:
![[IMG]](http://i.imgur.com/2nQ9NCu.gif)
![[IMG]](http://i.imgur.com/3Ot4V6c.gif)
To connect or break a combo hold/throw as soon as possible, you have to input the last command 2 frames before the blue or green text shows up. Keep in mind that 2 frames...
Timing of combo throws